Modul:Multilingual: Unterschied zwischen den Versionen

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te>PerfektesChaos
(2015-06-19)
Zeile 1: Zeile 1:
--[=[ 2014-11-28
+
local Multilingual = { suite  = "Multilingual",
Multilingual
+
                      serial = "2015-06-19" };
]=]
 
  
  
  
local Multilingual = { }
+
-- local globals
 
local Frame
 
local Frame
local Got = { }
+
 
local SelfLang
+
 
 +
 
 +
local favorite = function ()
 +
    -- Postcondition:
 +
    --    Returns code of curent project language
 +
    if not Multilingual.self then
 +
        Multilingual.self = mw.language.getContentLanguage():getCode()
 +
                                                            :lower()
 +
    end
 +
    return Multilingual.self
 +
end -- favorite()
  
  
Zeile 20: Zeile 29:
 
     --    Returns  table or false, with library
 
     --    Returns  table or false, with library
 
     --    Throws error, if not available
 
     --    Throws error, if not available
     if Got[ access ] == false then
+
     if type( Multilingual.ext ) ~= "table" then
     elseif not Got[ access ] then
+
        Multilingual.ext = { }
 +
    end
 +
    if Multilingual.ext[ access ] == false then
 +
     elseif not Multilingual.ext[ access ] then
 
         local lucky, got = pcall( require, "Module:" .. access )
 
         local lucky, got = pcall( require, "Module:" .. access )
 
         if lucky then
 
         if lucky then
 
             if type( got ) == "table" then
 
             if type( got ) == "table" then
                 Got[ access ] = got
+
                 Multilingual.ext[ access ] = got
 
                 if type( got[ access ] ) == "function" then
 
                 if type( got[ access ] ) == "function" then
                     Got[ access ] = got[ access ]()
+
                     Multilingual.ext[ access ] = got[ access ]()
 
                 end
 
                 end
 
             end
 
             end
            got = "Module" .. access .. " invalid"
 
 
         end
 
         end
         if type( Got[ access ] ) ~= "table" then
+
         if type( Multilingual.ext[ access ] ) ~= "table" then
             error( got, 0 )
+
             if allow then
 +
                Multilingual.ext[ access ] = false
 +
            else
 +
                got = string.format( "Module:%s invalid", access )
 +
                error( got, 0 )
 +
            end
 
         end
 
         end
 
     end
 
     end
     return Got[ access ]
+
     return Multilingual.ext[ access ]
 
end -- fetch()
 
end -- fetch()
 +
 +
 +
 +
function find( ask, alien )
 +
    -- Derive language code from name
 +
    -- Precondition:
 +
    --    ask    -- language name, downcased
 +
    --    alien  -- language code of ask
 +
    -- Postcondition:
 +
    --    nil, or
 +
    local codes = mw.language.fetchLanguageNames( alien, "all" )
 +
    local r
 +
    for k, v in pairs( codes ) do
 +
        if mw.ustring.lower( v ) == ask then
 +
            r = k
 +
            break -- for k, v
 +
        end
 +
    end -- for k, v
 +
    return r
 +
end -- find()
  
  
  
 
function isSupported( ask, accept )
 
function isSupported( ask, accept )
     -- Is ask to supported by application?
+
     -- Is ask to be supported by application?
 
     -- Precondition:
 
     -- Precondition:
 
     --    ask    -- lowercase code
 
     --    ask    -- lowercase code
Zeile 56: Zeile 92:
  
 
Multilingual.findCode = function ( ask )
 
Multilingual.findCode = function ( ask )
     -- Retrieve code of local (current project) language name
+
     -- Retrieve code of local (current project or English) language name
 
     -- Precondition:
 
     -- Precondition:
 
     --    ask  -- string, with presumable language name
 
     --    ask  -- string, with presumable language name
Zeile 72: Zeile 108:
 
             r = seek
 
             r = seek
 
         else
 
         else
             local codes
+
             local slang = favorite()
             if not SelfLang then
+
            r = find( seek, slang )
                 SelfLang = mw.language.getContentLanguage():getCode()
+
             if not r  and  slang ~= "en" then
 +
                 r = find( seek, "en" )
 
             end
 
             end
            codes = mw.language.fetchLanguageNames( SelfLang, "all" )
 
            for k, v in pairs( codes ) do
 
                if mw.ustring.lower( v ) == seek then
 
                    r = k
 
                    break -- for k, v
 
                end
 
            end -- for k, v
 
 
         end
 
         end
 
     end
 
     end
Zeile 98: Zeile 128:
 
     --                  -- nil, false, "*": native
 
     --                  -- nil, false, "*": native
 
     --                  -- "!": current project
 
     --                  -- "!": current project
 +
    --                  -- "#": code, downcased, space separated
 
     --                  -- any valid code
 
     --                  -- any valid code
 
     --    alter    -- capitalize, if "c"; downcase all, if "d"
 
     --    alter    -- capitalize, if "c"; downcase all, if "d"
Zeile 119: Zeile 150:
 
             if adjacent then
 
             if adjacent then
 
                 separator = adjacent
 
                 separator = adjacent
 +
            elseif alien == "#" then
 +
                separator = " "
 
             else
 
             else
 
                 separator = assembly
 
                 separator = assembly
Zeile 148: Zeile 181:
 
                 slang = Multilingual.findCode( single )
 
                 slang = Multilingual.findCode( single )
 
                 if slang then
 
                 if slang then
                     r = Multilingual.getName( slang, alien )
+
                     if alien == "#" then
                    if active then
+
                        r = slang
                        local cnf = fetch( "Multilingual/config", true )
+
                    else
                        if cnf then
+
                        r = Multilingual.getName( slang, alien )
                            if not frame then
+
                        if active then
                                if not Frame then
+
                            local cnf = fetch( "Multilingual/config",
                                    Frame = mw.getCurrentFrame()
+
                                              true )
 +
                            if cnf then
 +
                                if not frame then
 +
                                    if not Frame then
 +
                                        Frame = mw.getCurrentFrame()
 +
                                    end
 +
                                    frame = Frame
 +
                                end
 +
                                slot = cnf.getLink( slang, frame )
 +
                                if slot then
 +
                                    local wlink = fetch( "WLink" )
 +
                                    slot = wlink.getTarget( slot )
 +
                                else
 +
                                    lapsus = alert
 
                                 end
 
                                 end
                                frame = Frame
 
                            end
 
                            slot = cnf.getLink( slang, frame )
 
                            if slot then
 
                                slot = fetch( "WLink" ).getTarget( slot )
 
                            else
 
                                lapsus = alert
 
 
                             end
 
                             end
 
                         end
 
                         end
Zeile 237: Zeile 276:
 
     local r
 
     local r
 
     if ask then
 
     if ask then
         local slang = alien
+
         local slang   = alien
 +
        local support = "Multilingual/names"
 +
        local tLang
 
         if slang then
 
         if slang then
 
             if slang == "*" then
 
             if slang == "*" then
                 slang = nil
+
                 slang = ask:lower()
 
             elseif slang == "!" then
 
             elseif slang == "!" then
                 if not SelfLang then
+
                 slang = favorite()
                    SelfLang = mw.language.getContentLanguage():getCode()
 
                end
 
                slang = SelfLang
 
 
             else
 
             else
 
                 slang = slang:lower()
 
                 slang = slang:lower()
 +
            end
 +
        else
 +
            slang = ask:lower()
 +
        end
 +
        fetch( support, true )
 +
        tLang = Multilingual.ext.tNames
 +
        if tLang then
 +
            tLang = tLang[ slang ]
 +
            if tLang then
 +
                r = tLang[ ask ]
 
             end
 
             end
 
         end
 
         end
         r = mw.language.fetchLanguageName( ask, slang )
+
         if not r then
 +
            if not Multilingual.ext.tMW then
 +
                Multilingual.ext.tMW = { }
 +
            end
 +
            tLang = Multilingual.ext.tMW[ slang ]
 +
            if tLang == nil then
 +
                tLang = mw.language.fetchLanguageNames( slang )
 +
                if tLang then
 +
                    Multilingual.ext.tMW[ slang ] = tLang
 +
                else
 +
                    Multilingual.ext.tMW[ slang ] = false
 +
                end
 +
            end
 +
            if tLang then
 +
                r = tLang[ ask ]
 +
            end
 +
        end
 +
        if not r then
 +
            r = mw.language.fetchLanguageName( ask, slang )
 +
        end
 
     else
 
     else
 
         r = false
 
         r = false
Zeile 329: Zeile 396:
 
     local r, slang, support
 
     local r, slang, support
 
     if not frame then
 
     if not frame then
         frame = mw.getCurrentFrame()
+
         if not Frame then
 +
            Frame = mw.getCurrentFrame()
 +
        end
 +
        frame = Frame
 
     end
 
     end
 
     slang = frame:callParserFunction( "int", "lang" ):lower()
 
     slang = frame:callParserFunction( "int", "lang" ):lower()
Zeile 335: Zeile 405:
 
         support = accept:lower() .. " "
 
         support = accept:lower() .. " "
 
     else
 
     else
         support = mw.language.getContentLanguage():getCode()
+
         support = favorite()
 
         if mw.language.isKnownLanguageTag( support ) then
 
         if mw.language.isKnownLanguageTag( support ) then
 
             support = string.format( "%s en ", support )
 
             support = string.format( "%s en ", support )
Zeile 345: Zeile 415:
 
         r = slang
 
         r = slang
 
     elseif slang:find( "-", 1, true ) then
 
     elseif slang:find( "-", 1, true ) then
         slang = Multilingual.getBase()
+
         slang = Multilingual.getBase( slang )
 
         if isSupported( slang, support ) then
 
         if isSupported( slang, support ) then
 
             r = slang
 
             r = slang

Version vom 24. Juni 2015, 21:53 Uhr

local Multilingual = { suite = "Multilingual",

                      serial = "2015-06-19" };


-- local globals local Frame


local favorite = function ()

   -- Postcondition:
   --     Returns code of curent project language
   if not Multilingual.self then
       Multilingual.self = mw.language.getContentLanguage():getCode()
                                                           :lower()
   end
   return Multilingual.self

end -- favorite()


local fetch = function ( access, allow )

   -- Attach config or library module
   -- Precondition:
   --     access  -- module title
   --     allow   -- permit non-existence
   -- Postcondition:
   --     Returns  table or false, with library
   --     Throws error, if not available
   if type( Multilingual.ext ) ~= "table" then
       Multilingual.ext = { }
   end
   if Multilingual.ext[ access ] == false then
   elseif not Multilingual.ext[ access ] then
       local lucky, got = pcall( require, "Module:" .. access )
       if lucky then
           if type( got ) == "table" then
               Multilingual.ext[ access ] = got
               if type( got[ access ] ) == "function" then
                   Multilingual.ext[ access ] = got[ access ]()
               end
           end
       end
       if type( Multilingual.ext[ access ] ) ~= "table" then
           if allow then
               Multilingual.ext[ access ] = false
           else
               got = string.format( "Module:%s invalid", access )
               error( got, 0 )
           end
       end
   end
   return Multilingual.ext[ access ]

end -- fetch()


function find( ask, alien )

   -- Derive language code from name
   -- Precondition:
   --     ask    -- language name, downcased
   --     alien  -- language code of ask
   -- Postcondition:
   --     nil, or
   local codes = mw.language.fetchLanguageNames( alien, "all" )
   local r
   for k, v in pairs( codes ) do
       if mw.ustring.lower( v ) == ask then
           r = k
           break -- for k, v
       end
   end -- for k, v
   return r

end -- find()


function isSupported( ask, accept )

   -- Is ask to be supported by application?
   -- Precondition:
   --     ask     -- lowercase code
   --     accept  -- space separated/terminated list of lowercase codes
   -- Postcondition:
   --     nil, or else
   local seek = string.format( " %s ", ask )
   local supported = string.format( " %s", accept )
   return supported:find( seek, 1, true )

end -- isSupported()


Multilingual.findCode = function ( ask )

   -- Retrieve code of local (current project or English) language name
   -- Precondition:
   --     ask  -- string, with presumable language name
   --             A code itself will be identified, too.
   -- Postcondition:
   --     Returns string, or false
   local seek = mw.text.trim( ask )
   local r = false
   if #seek > 1 then
       if seek:find( "[", 1, true ) then
           seek = fetch( "WLink" ).getPlain( seek )
       end
       seek = mw.ustring.lower( seek )
       if Multilingual.isLang( seek ) then
           r = seek
       else
           local slang = favorite()
           r = find( seek, slang )
           if not r  and  slang ~= "en" then
               r = find( seek, "en" )
           end
       end
   end
   return r

end -- Multilingual.findCode()


Multilingual.format = function ( apply, alien, alter, active, alert,

                                frame, assembly, adjacent, ahead )
   -- Format one or more languages
   -- Precondition:
   --     apply     -- string with language list or item
   --     alien     -- language of the answer
   --                  -- nil, false, "*": native
   --                  -- "!": current project
   --                  -- "#": code, downcased, space separated
   --                  -- any valid code
   --     alter     -- capitalize, if "c"; downcase all, if "d"
   --                  capitalize first item only, if "f"
   --                  downcase every first word only, if "m"
   --     active    -- link items, if true
   --     alert     -- string with category title in case of error
   --     frame     -- if available
   --     assembly  -- string with split pattern, if list expected
   --     adjacent  -- string with list separator, else assembly
   --     ahead     -- string to prepend first element, if any
   -- Postcondition:
   --     Returns string, or false
   local r = false
   if apply then
       local slang
       if assembly then
           local bucket = mw.text.split( apply, assembly )
           local shift = alter
           local separator
           if adjacent then
               separator = adjacent
           elseif alien == "#" then
               separator = " "
           else
               separator = assembly
           end
           for k, v in pairs( bucket ) do
               slang = Multilingual.format( v, alien, shift, active,
                                            alert )
               if slang then
                   if r then
                       r = string.format( "%s%s%s",
                                          r, separator, slang )
                   else
                       r = slang
                       if shift == "f" then
                           shift = "d"
                       end
                   end
               end
           end -- for k, v
           if r and ahead then
               r = ahead .. r
           end
       else
           local single = mw.text.trim( apply )
           if single == "" then
               r = false
           else
               local lapsus, slot
               slang = Multilingual.findCode( single )
               if slang then
                   if alien == "#" then
                       r = slang
                   else
                       r = Multilingual.getName( slang, alien )
                       if active then
                           local cnf = fetch( "Multilingual/config",
                                              true )
                           if cnf then
                               if not frame then
                                   if not Frame then
                                       Frame = mw.getCurrentFrame()
                                   end
                                   frame = Frame
                               end
                               slot = cnf.getLink( slang, frame )
                               if slot then
                                   local wlink = fetch( "WLink" )
                                   slot = wlink.getTarget( slot )
                               else
                                   lapsus = alert
                               end
                           end
                       end
                   end
               else
                   r = single
                   if active then
                       local title = mw.title.makeTitle( 0, single )
                       if title.exists then
                           slot = single
                       end
                   end
                   lapsus = alert
               end
               if alter == "c" or alter == "f" then
                   r = mw.ustring.upper( mw.ustring.sub( r, 1, 1 ) )
                       .. mw.ustring.sub( r, 2 )
               elseif alter == "d" then
                   r = mw.ustring.lower( r )
               elseif alter == "m" then
                   r = mw.ustring.lower( mw.ustring.sub( r, 1, 1 ) )
                       .. mw.ustring.sub( r, 2 )
               end
               if slot then
                   if r == slot then
                       r = string.format( "%s", r )
                   else
                       r = string.format( "%s", slot, r )
                   end
               end
               if lapsus then
                   r = string.format( "%s", r, alert )
               end
           end
       end
   end
   return r

end -- Multilingual.format()


Multilingual.getBase = function ( ask )

   -- Retrieve base language from possibly combined ISO language code
   -- Precondition:
   --     ask  -- language code
   -- Postcondition:
   --     Returns string, or false
   local r
   if ask then
       local slang = ask:match( "^%s*(%a%a%a?)-?%a*%s*$" )
       if slang then
           r = slang:lower()
       else
           r = false
       end
   else
       r = false
   end
   return r

end -- Multilingual.getBase()


Multilingual.getName = function ( ask, alien )

   -- Which name is assigned to this language code?
   -- Precondition:
   --     ask    -- language code
   --     alien  -- language of the answer
   --               -- nil, false, "*": native
   --               -- "!": current project
   --               -- any valid code
   -- Postcondition:
   --     Returns string, or false
   local r
   if ask then
       local slang   = alien
       local support = "Multilingual/names"
       local tLang
       if slang then
           if slang == "*" then
               slang = ask:lower()
           elseif slang == "!" then
               slang = favorite()
           else
               slang = slang:lower()
           end
       else
           slang = ask:lower()
       end
       fetch( support, true )
       tLang = Multilingual.ext.tNames
       if tLang then
           tLang = tLang[ slang ]
           if tLang then
               r = tLang[ ask ]
           end
       end
       if not r then
           if not Multilingual.ext.tMW then
               Multilingual.ext.tMW = { }
           end
           tLang = Multilingual.ext.tMW[ slang ]
           if tLang == nil then
               tLang = mw.language.fetchLanguageNames( slang )
               if tLang then
                   Multilingual.ext.tMW[ slang ] = tLang
               else
                   Multilingual.ext.tMW[ slang ] = false
               end
           end
           if tLang then
               r = tLang[ ask ]
           end
       end
       if not r then
           r = mw.language.fetchLanguageName( ask, slang )
       end
   else
       r = false
   end
   return r

end -- Multilingual.getName()


Multilingual.isLang = function ( ask )

   -- Could this be an ISO language code?
   -- Precondition:
   --     ask  -- language code
   -- Postcondition:
   --     Returns boolean
   local r
   local s = Multilingual.getBase( ask )
   if s then
       r = mw.language.isKnownLanguageTag( s )
   else
       r = false
   end
   return r

end -- Multilingual.isLang()


Multilingual.isLangWiki = function ( ask )

   -- Could this be a Wiki language version?
   -- Precondition:
   --     ask  -- language version specifier
   -- Postcondition:
   --     Returns boolean
   local r
   local s = Multilingual.getBase( ask )
   if s then
       r = mw.language.isSupportedLanguage( s )
   else
       r = false
   end
   return r

end -- Multilingual.isLangWiki()


Multilingual.kannDeutsch = function ( ask )

   -- Kann man mit diesem Sprachcode deutsch verstehen?
   -- Precondition:
   --     ask  -- language version specifier
   -- Postcondition:
   --     Returns boolean
   local r
   local s = Multilingual.getBase( ask )
   if s then
       local support = [=[ de als bar dsb frr gsw hsb ksh |
                           lb nds pdc pdt pfl sli stq vmf ]=]
       if support:find( string.format( " %s ", s ),  1,  true ) then
           r = true
       else
           r = false
       end
   else
       r = false
   end
   return r

end -- Multilingual.kannDeutsch()


Multilingual.userLang = function ( accept, frame )

   -- Try to support user language by application
   -- Precondition:
   --     accept  -- space separated list of available ISO 639 codes
   --                Default: project language, or English
   --     frame   -- frame, if available
   -- Postcondition:
   --     Returns string with appropriate code
   local r, slang, support
   if not frame then
       if not Frame then
           Frame = mw.getCurrentFrame()
       end
       frame = Frame
   end
   slang = frame:callParserFunction( "int", "lang" ):lower()
   if type( accept ) == "string" then
       support = accept:lower() .. " "
   else
       support = favorite()
       if mw.language.isKnownLanguageTag( support ) then
           support = string.format( "%s en ", support )
       else
           support = "en "
       end
   end
   if isSupported( slang, support ) then
       r = slang
   elseif slang:find( "-", 1, true ) then
       slang = Multilingual.getBase( slang )
       if isSupported( slang, support ) then
           r = slang
       end
   end
   if not r then
       if Multilingual.kannDeutsch( slang )  and
          isSupported( "de", support ) then
           r = "de"
       end
       if not r then
           r = support:match( "^(%S+) " )
       end
   end
   return r

end -- Multilingual.userLang()


-- Export local p = { }


p.findCode = function ( frame )

   -- Retrieve language code from language name
   --     1  -- name in current project language
   return Multilingual.findCode( frame.args[ 1 ] )  or  ""

end -- p.findCode


p.format = function ( frame )

   -- Format one or more languages
   --     1          -- language list or item
   --     slang      -- language of the answer, if not native
   --                   * -- native
   --                   ! -- current project
   --                   any valid code
   --     shift      -- capitalize, if "c"; downcase, if "d"
   --                   capitalize first item only, if "f"
   --     link       -- 1 -- link items
   --     scream     -- category title in case of error
   --     split      -- split pattern, if list expected
   --     separator  -- list separator, else assembly
   --     start      -- prepend first element, if any
   local r
   local link
   if frame.args.link == "1" then
       link = true
   end
   r = Multilingual.format( frame.args[ 1 ],
                            frame.args.slang,
                            frame.args.shift,
                            link,
                            frame.args.scream,
                            frame,
                            frame.args.split,
                            frame.args.separator,
                            frame.args.start )
   return r or ""

end -- p.format


p.getBase = function ( frame )

   -- Retrieve base language from possibly combined ISO language code
   --     1  -- code
   return Multilingual.getBase( frame.args[ 1 ] )  or  ""

end -- p.getBase


p.getName = function ( frame )

   -- Retrieve language name from ISO language code
   --     1  -- code
   --     2  -- language to be used for the answer, if not native
   --           ! -- current project
   --           * -- native
   --           any valid code
   local slang = frame.args[ 2 ]
   local r
   if slang then
       slang = mw.text.trim( slang )
   end
   r = Multilingual.getName( frame.args[ 1 ], slang )
   return r or ""

end -- p.getName


p.isLang = function ( frame )

   -- Could this be an ISO language code?
   --     1  -- code
   local lucky, r = pcall( Multilingual.isLang,
                           frame.args[ 1 ] )
   return r and "1" or ""

end -- p.isLang


p.isLangWiki = function ( frame )

   -- Could this be a Wiki language version?
   --     1  -- code
   local lucky, r = pcall( Multilingual.isLangWiki,
                           frame.args[ 1 ] )
   return r and "1" or ""

end -- p.isLangWiki


p.kannDeutsch = function ( frame )

   -- Kann man mit diesem Sprachcode deutsch verstehen?
   --     1  -- code
   local r = Multilingual.kannDeutsch( frame.args[ 1 ] )
   return r and "1" or ""

end -- p.kannDeutsch


p.userLang = function ( frame )

   -- Which language does the current user prefer?
   --     1  -- space separated list of available ISO 639 codes
  return Multilingual.userLang( frame.args[ 1 ], frame )

end -- p.userLang


p.Multilingual = function ()

   return Multilingual

end -- p.Multilingual

return p